Bachelor of Craft Textile and Fashion Telkom University

Programme Learning Outcomes

ACADEMIC PLAN

PLO NO. EXPLANATION OF PLO
ATTITUDE 1 Able to collaborate, demonstrate social sensitivity, and show care for the community and the surrounding environment.
MASTERY OF KNOWLEDGE 2 Able to master theories and concepts encompassing elements and principles of visual design, as well as knowledge in the fields of crafts, textiles, and fashion rooted in Indonesian cultural heritage, in the process of creating designs.
3 Able to master the principles of research, design, and creation processes in crafts, textiles, and fashion based on Indonesian cultural heritage.
GENERAL SKILLS (BACHELOR’S DEGREE) 4 Able to apply logical, critical, systematic, and innovative thinking in the context of developing or implementing science and technology, while upholding human values in carrying out duties based on religious, moral, and ethical principles.
5 Able to demonstrate independent, quality-driven, and measurable performance in applying scientific expertise to contribute to the wider community.
6 Able to apply the fields of crafts, textiles, and fashion based on Indonesian cultural heritage through the use of information and communication technology in the creative industries.
SPECIALIZED SKILLS 7 Able to process form, materials, and techniques necessary for planning, designing, and creating prototypes or products of crafts, textiles, and fashion.
8 Able to analyze and draw conclusions from data collection for the creation of prototypes or products in crafts, textiles, and fashion.
9 Able to create prototypes or products in crafts, textiles, and fashion based on research findings that meet the needs of the creative industry.

PLO 1 : Sikap

Able to collaborate, demonstrate social sensitivity, and show care for the community and the surrounding environment.

PLO 2 : Penguasaan Pengetahuan

Able to master theories and concepts encompassing elements and principles of visual design, as well as knowledge in the fields of crafts, textiles, and fashion rooted in Indonesian cultural heritage, in the process of creating designs.

PLO 3 : Penguasaan Pengetahuan

Able to master the principles of research, design, and creation processes in crafts, textiles, and fashion based on Indonesian cultural heritage.

PLO 4 : Keterampilan Umum / Sarjana

Able to apply logical, critical, systematic, and innovative thinking in the context of developing or implementing science and technology, while upholding human values in carrying out duties based on religious, moral, and ethical principles.

PLO 5 : Keterampilan Umum / Sarjana

Able to demonstrate independent, quality-driven, and measurable performance in applying scientific expertise to contribute to the wider community.

PLO 6 : Keterampilan Umum / Sarjana

Able to apply the fields of crafts, textiles, and fashion based on Indonesian cultural heritage through the use of information and communication technology in the creative industries.

PLO 7 : Keterampilan Khusus

Able to process form, materials, and techniques necessary for planning, designing, and creating prototypes or products of crafts, textiles, and fashion.

PLO 8 : Keterampilan Khusus

Able to analyze and draw conclusions from data collection for the creation of prototypes or products in crafts, textiles, and fashion.

PLO 9 : Keterampilan Khusus

Able to create prototypes or products in crafts, textiles, and fashion based on research findings that meet the needs of the creative industry.